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What also adds a lot of additional time-padding to Vertigo is the sheer number of loading screens involved. It's still a welcome addition, just a little clunky. Whilst this helps break up some of the longer non-interactive scenes and is a clever way of gamifying psychology, it might have been helpful to include some way of skipping having to rewatch the scene again before being able to scrub through it. Using the shoulder controller buttons to move along a timeline, you'll scrub through a scene of one of Ed's memories once played through initially, stopping at certain key points to target a particular object to ask Ed more about, and maybe unlock what he's hiding deep inside his subconscious.
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This is done through quite an interesting mechanic some might recognise from Cyberpunk 2077. As Dr Lomas, though, there will be several instances in which you'll need to hypnotise Ed to delve deeper into his memories. There aren't really any puzzles in the game, except for finding and collecting obvious items needed to progress a certain objective. Most of these options are timed too, which seems a little strange given that they are of no real consequence. And whilst the different answers available in conversation will change the response you get from whoever you're talking to, these feel like a bit of a wasted opportunity, as they won't alter the story at all – which doesn't have any branching pathways – or ultimately affect the ending of the game, as there's only one. There's no jeopardy in any QTE because the majority of them are just simple actions which could easily have been completed with the click of a button – fail it and you'll just have to do it again, rather than, say, something bad happening to your character. Unfortunately, it feels like both elements have been implemented purely because that's what these kind of modern adventure games tend to have rather than to enhance the gameplay. You'll do this by moving each character through the 3D environments (you can use keyboard and mouse but the game says that using a controller is the way it is meant be played), choosing dialogue options and even taking part in Quick Time Events to pick up a bottle of wine or take part in a complicated secret handshake, for example. Throughout the game you'll play as all three to work out what really happened. Meanwhile, Officer Reyes is investigating a local murder, and has his suspicions that Ed might have had something to do with it. (That's vertigo for you!) Dr Lomas, a psychologist, is called in to try to help Ed get to the bottom of what's going on. Beginning to doubt his own version of reality, Ed soon loses the plot entirely, to put it mildly, finding it difficult to even get out of bed or stand up straight without fainting. In fact, no one can find any record of any bodies in the wreckage – or even that Ed ever had a daughter. But after being stopped from plunging off the bridge in a dramatic suicide attempt, it's soon revealed that Ed's story might not be completely true. Instead we follow the plight of one Ed Miller, who at the beginning of the game wakes up after supposedly crashing his car off a cliff, which he claims had a woman named Faye and his baby daughter inside. It’s important to know that the story doesn't follow that of the film Vertigo at all. Whilst that is still true regardless, the added weight of its namesake masterpiece and the iconic filmmaker behind it only serves to make some of the game's bumpier moments look worse in comparison.
![alfred hitchcock vertigo alfred hitchcock vertigo](https://assets.vg247.com/current/2021/06/alfred-hitchcock-vertigo-.jpeg)
Without the reference to the famous director and one of his greatest films in its title, this offering from developer Pendulo Studios would have at least made for an enjoyable few hours with its wild turns of events, despite being a little rough around the edges. What's in a name? When it comes to Alfred Hitchcock – Vertigo, quite a lot.
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